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Tomb Engine (tombengine.com)
simonsarris 2 hours ago [-]
When I was young I used to make a lot of levels for Tomb Raider (3? 4?) because I found the process of making sacred-but-spooky feeling places very enchanting. I had no one to share them with, so it was more like just making folk art for myself and my brother. This feeling was not surpassed until Minecraft came out (and then that was not surpassed until I bought land).

The levels are fundamentally comprised of square blocks that you push up from the ground, and maybe tilt one of the four sides to make shapes. To make caves and rooms, there is a second set of blocks that you pull down from the ceiling!

To get an idea of what this feels like, see this particular tutorial video of theirs: https://tombengine.com/docs/extended-geometry-update-1-7/

elpocko 4 hours ago [-]
The homepage says "The open-source engine" but I can't find a link to the source code anywhere on the site. The link that says "Download" is a link to some Windows binary.

Edit: https://github.com/TombEngine/TombEngine that seems to be the code.

snvzz 4 hours ago [-]
MIT license. Open Source indeed.
rlexsu 30 minutes ago [-]
I expect the video in homepage to showcase the engine but it just play BGM for 2 minutes....
keyle 3 hours ago [-]
This is more interesting: https://github.com/MontyTRC89/Tomb-Editor (the level editor that goes with the engine)

What made the eternal life of Quake has been its open source level editor which means designers can have a field day making new levels.

The editor is as important as the engine, if not more. Exciting stuff!

omneity 4 hours ago [-]
This is so cool! I hope it starts some kind of new genre or creator community. Maybe a souls-like take on TR as well? Or some unexpected mashup with another game? So many ideas come to mind!
nonethewiser 10 minutes ago [-]
Scrabble
recursive 4 hours ago [-]
From the footer:

> "TombEngine is not be sold."

Ironically, perhaps, this makes me trust it more.

favorited 3 hours ago [-]
Seems at odds with their repo's MIT license, which explicitly allows it to be sold.

https://github.com/TombEngine/TombEngine/blob/master/LICENSE

keyle 3 hours ago [-]
I guess it's ok to build it and sell it but not to sell the binaries provided? It's odd indeed. Most likely split brain decision.
esperent 3 hours ago [-]
Most likely it's from inexperience with licensing. Many people choose MIT because it's the most popular open source license, without really thinking about how permissive it is and whether they want that for their project.

Maybe someone from this thread could open an issue and suggest they clarify this.

I don't personally know enough about licensing to say whether a sentence in the README.md (saying it can't be sold) is enough to override the LICENSE.md (which says it can be sold).

Personally I'd always choose a copyleft license for something like this.

tredre3 1 hours ago [-]
> Personally I'd always choose a copyleft license for something like this.

How would a copyleft license prevent it from being sold?

atq2119 1 hours ago [-]
It doesn't, but whoever sells it needs to contribute back whatever they did with it is almost as good.

It's not quite as good because some games still get griefers who sell versions on some market places without otherwise giving back to the community who maintains them.

But it's better than MIT for sure.

zanellato19 4 hours ago [-]
This looks awesome.

On a side note, this looks like it could be used to make a great Armored Core like haha

paulryanrogers 5 hours ago [-]
Been following their Discord for a while. It's pretty impressive looking. I was waiting until TR2 had a decent fan port. Now with the official remasters I don't have time to play them.

Still great to see fans taking the games in directions publishers won't, like with MP

wincy 2 hours ago [-]
Tomb Raider 2 was one of the first games I got for the PlayStation. I remember spending HOURS with my sisters and friends trying to trap the butler into the freezer of her mansion.

Good memories.

OptionOfT 54 minutes ago [-]
Santa got me Windows version for Christmas 1997 after I saw it on tv in some video game show.

I was stuck for 3 months in the cave in the very first level.

Eventually someone told me that I could get answers on the internet (what's that?), which meant biking to the library and paying a certain amount (maybe 20BEF?) per 30 minutes to use the internet.

The solution came to me on a website called Game-Revolution!

Oh, and there is a bug in the game that if you save while underwater, your breath bar resets upon loading. Very handy in level 7.

And lastly: while the re-releases aren't remasters, they invoke a nostalgic feeling that I rarely get.

geor9e 2 hours ago [-]
How are they avoiding the intellectual property issues?
SuperNinKenDo 2 hours ago [-]
The code wouldn't contain any IP. You would need the original media files to play the actual games. As long as there's no code taken from the original code, there's unlikely to be serious IP issues.

EDIT: No! After browsing the website a bit, the developers actually explicitly mention that you should use their media and not a rip of the original assets. Bizarre.

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